The most generic of options, Fury Instinct works fine, but doesn't do anything expecially exciting. If you really enjoy special attacks, the War Flail combines several excellent traits. Rely on your courage and your strength, and trust that you can hold your own in a fight. The barbarian may lack the fighter’s sheer number of feats or the rogue’s massive pool of skills, but he makes up for that by being one of Pathfinder’s most mobile and versatile martial classes. Strength and extra hit points are crucial, so a race that can give you both a Strength Boost and a Constitution Boost are great, and high starting hit points never hurts. Instinct Ability: Superstitious Resilience, Laborer (you get to replace Athletics since you get it as a Barbarian at 1st level). Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors—they are the battle possessed, creatures of slaughter and spirits of war. The Barbarian is all about getting angry and hitting stuff. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle, deal massive damage and impress with the most brutal Combat Maneuvers. Pathfinder 2 Barbarian Archetype. This makes you very effective against ambushes, and against enemies which rely on flanking like NPC rogues. You only get the Critical Specialization Effects while raging, but if you're fighting and not raging you're either in a fight than went way too long or you're not taking the fight seriously. Increase the additional damage from Rage from 2 to 6. If you just want to hit stuff, go for a Greatsword. Fast Movement (Ex): A barbarian's land speed is faster than the norm for her race by +10 feet.This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. 2. Raging Resistance Barbarians are fantastic choices for frontline combat. Weapon Fury: Always helpful, and the Barbarian matches the weapon proficiency progression of most martial classes. Unsurprisingly, you need a ton of Strength, some Dexterity to fill our your medium armor's Dex Cap, Constitution to improve your hit points, and Wisdom for Perception and Will Saves. ... damn thing its out for only two whole days and you literally pop the cap on playtest by introducing gestalt rules for pathfinder 2e. A less-common damage type like acid or lightning will be more usable offensively, but also less useful as a resistance. Natural Ambition will get you some extra options at 1st level, and beyond 1st level you have lots of ways to customize and expand your capabilities. Dragon Instinct is easily comparable to other Instinct options, but what sets it above other options is the Instinct-specific feats. Nearly every unarmed attack granted by Animal Instinct exceeds most Monk unarmed attack options, and between Rage and strict reliance on Strength you'll often find that your unarmed attacks are more lethal, though without Flurry of Blows you'll perform less attacks than a Monk would. 1. Dwarven Weapon Familiarity is tempting for a free-hand build if you want to use a Dwarven War Axe instead of a Bastard Sword, and Mountain's Stoutness offers additional hit points and helps you stabilize while dying, both of which are helpful for barbarians. Healed by spells? Instead, you always use your Class DC for the breath weapon. Gnome: Possible, but very difficult. You’ll see the following key terms in many barbarian class features. Consider feats like Shield Block to make the best possible use of your shield, and consider multiclassing into Fighter to get extra options for your shield. Skill Feats: Standard for everyone except the Rogue. Mechanically, the barbarian is a Defender and Striker similar to the Fighter. The book flat-out says alchemy isn't magic, AND the superstition barb specifically says they can drink potions, but taking both together feels against the spirit of the anathema. If you perform enough acts that are anathema to nature, you lose your magical abilities that come from the druid class, including your primal spellcasting and the benefits of your order. Alignment: A silver balladeer must have a … Also look for other ways to make yourself more durance, like racial damage resistances or racial feats which can purther raise your maximum hit points. Pathfinder 2E Barbarian Class – Get Fired Up! That's probably still not enough, honestly. You can still use weapons with traits like Trip and Shove to perform those special attacks without a free hand, so consider weapons like the Flail if you plan to make use of special attacks on a regular basis. 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